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Post by David Hendrey on Mar 4, 2014 11:11:13 GMT
Use logical reasoning to predict the behaviour of simple programs
Given a printed version of a program, the children should be able to work out what will actually happen when the program is run. This might be predicting the movement of a floor robot, or predicting what will happen on the Scratch stage.
Logical reasoning is the opposite of a wild guess. The children should relate the instructions to how the floor robot will move or how sprites perform on the Scratch stage.
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Post by LexLearn on Mar 24, 2014 11:40:57 GMT
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